Every Bounce Counts

Physics-based puzzle where every bounce matters One shot. Limited bounces. Perfect precision required.

6.5 MB • Instant restarts • No loading delays

Every Bounce Counts gameplay showing neon pink ball with trajectory lines and x100 coin multiplier

Technical Analysis: Physics-Based Puzzle Mechanics

Every Bounce Counts implements a deterministic physics engine where each ball trajectory is calculated based on initial launch angle, velocity, and surface friction coefficients. The 6.5MB application package includes the complete physics simulation system without requiring additional downloads or internet connectivity after installation.

The game operates on a single-touch input system: tap and hold to display the trajectory preview, release to commit to the launch vector. Once the ball enters motion, the physics simulation runs independently with no player intervention possible until the level completes or fails. This design forces strategic planning over reactive gameplay.

Version 1.3, updated two months ago, requires iOS 16.0 or later for iPhone users, macOS 13.0 with Apple Silicon for Mac compatibility, and visionOS 1.0 for Apple Vision Pro support. The unified binary architecture allows seamless synchronization across all Apple devices through iCloud integration.

Developer Nazar Klymkiv focuses on minimalistic puzzle design with efficient resource management. The compact 6.5MB size achieves full functionality through optimized sprite sheets, procedural level generation algorithms, and compressed audio files. The application maintains 60 frames per second physics calculations even on older A12 Bionic chipsets.

What differentiates this title from similar physics puzzlers is the strict bounce limitation mechanic combined with the instant restart system. Traditional mobile puzzles allow unlimited attempts with time penalties or energy systems. Every Bounce Counts removes these barriers, creating a pure skill-based challenge where failure leads to immediate retry without artificial waiting periods.

Core Gameplay Mechanics Explained

One-Touch Precision Control

The control scheme uses a single finger gesture: press anywhere on the screen to enter aim mode, drag to adjust launch angle, and release to execute. The trajectory preview line displays the calculated path including the first three predicted bounce points, accounting for wall angles and momentum decay. No mid-flight corrections are possible, making the initial launch decision critical.

Bounce Limit Challenge System

Each level specifies a maximum bounce count ranging from 3 to 12 depending on difficulty. The counter decrements with every wall collision, regardless of angle or velocity. When the limit reaches zero before reaching the goal, the level automatically resets. This creates a resource management dynamic where players must find the shortest geometric path rather than relying on trial-and-error collision chains.

Instant Restart Architecture

The application maintains the entire level state in active memory, eliminating load times between attempts. Upon failure, the game engine resets ball position, bounce counter, and UI elements in under 100 milliseconds. This zero-latency restart system enables rapid iteration, averaging 15-20 attempts per minute during challenging sections.

Economy and Progression System

Level completion awards 10 base coins plus a bonus calculated by unused bounces multiplied by current level number. For example, completing level 5 with 3 bounces remaining yields 10 base plus 15 bonus coins. These coins unlock cosmetic ball skins from the shop menu, providing visual variety without affecting physics properties or gameplay balance.

Real Gameplay Scenarios and User Experience

The typical user session begins with tutorial levels that introduce the trajectory preview system and basic wall bounce mechanics. Level 1 through 5 require only 2-4 bounces, allowing new players to understand the relationship between launch angle and bounce count before difficulty increases.

Mid-game levels introduce obstacles like narrow corridors and moving platforms that demand precise timing. A common scenario involves launching the ball at a 35-degree angle to clear the first barrier, calculating the second bounce to redirect toward a moving target, then using the third bounce as a final course correction. The margin for error shrinks to approximately 5 degrees at higher levels.

Advanced players develop specific strategies for bounce optimization. The corner-cutting technique reduces bounce count by striking wall intersections at acute angles, converting two separate bounces into a single contact point. Another method involves using high-velocity launches to minimize trajectory arc, creating straighter paths with fewer wall interactions.

The game interface displays bounce count in the top-left corner with large, readable numbers. The trajectory line updates in real-time during aim adjustment, showing predicted bounce points as small circles along the path. Upon failure, the screen flashes the exceeded bounce count before immediately returning to launch position. This feedback loop maintains engagement without frustrating interruptions.

Complete Technical Specifications

Category Casual Physics Puzzle
File Size 6.5 MB
iOS Requirement iOS 16.0 or later
Mac Compatibility macOS 13.0+ with M1 chip
Apple Vision visionOS 1.0+
Age Rating 4+ (All Ages)
Current Version 1.3 (Updated 2 months ago)
Languages Universal (No text dependencies)
Offline Play Fully functional without internet
In-App Purchases None (All content unlockable)

Developer: Nazar Klymkiv

Independent game developer specializing in minimalistic puzzle experiences with emphasis on precise physics simulation and clean interface design. Active development with regular updates addressing user feedback and performance optimization.

Privacy Implementation: The application collects device identifier for save state management and achievement tracking. No personal information, location data, or user behavior analytics are transmitted to external servers. All game progress stores locally on device through iOS standard UserDefaults system.

Support: Updates deployed every 2-3 months addressing bug fixes and adding level packs. Community feedback integration through App Store reviews and developer contact form.

Detailed Feature Breakdown

Physics Engine Implementation

The game uses a custom 2D rigid body physics system calculating velocity, acceleration, and collision detection at 60 ticks per second. Each wall surface has defined friction and restitution coefficients affecting bounce behavior. The ball maintains angular momentum through rotations, creating realistic rolling effects when contacting surfaces at shallow angles.

Visual Feedback Systems

The trajectory preview line renders in real-time using Bezier curve calculations, updating every frame during aim adjustment. Bounce prediction points appear as pulsing circles, with the final bounce highlighted in a different color. Upon launch, a trail effect follows the ball showing its path history, allowing players to analyze where their strategy failed.

Cosmetic Customization Options

The shop menu offers 15 ball skin variants ranging from 100 to 500 coins each. Designs include solid colors, gradient patterns, particle effects, and animated textures. These modifications are purely aesthetic, maintaining identical physics properties across all skins to preserve competitive balance and skill-based progression.

Level Design Philosophy

The 50-level campaign progresses from open spaces with generous bounce limits to confined corridors requiring exact angle calculations. Later levels introduce moving obstacles, rotating platforms, and multiple goal points requiring sequential hits. Each level has a single optimal solution path, but the game accepts any completion method within the bounce limit.

Start Your Precision Challenge

Join players mastering geometric problem-solving through calculated launch angles and efficient bounce management in this skill-focused physics puzzle experience.

Download Every Bounce Counts