Technical Analysis: Physics-Based Puzzle Mechanics
Every Bounce Counts implements a deterministic physics engine where each ball trajectory is calculated based on initial launch angle, velocity, and surface friction coefficients. The 6.5MB application package includes the complete physics simulation system without requiring additional downloads or internet connectivity after installation.
The game operates on a single-touch input system: tap and hold to display the trajectory preview, release to commit to the launch vector. Once the ball enters motion, the physics simulation runs independently with no player intervention possible until the level completes or fails. This design forces strategic planning over reactive gameplay.
Version 1.3, updated two months ago, requires iOS 16.0 or later for iPhone users, macOS 13.0 with Apple Silicon for Mac compatibility, and visionOS 1.0 for Apple Vision Pro support. The unified binary architecture allows seamless synchronization across all Apple devices through iCloud integration.
Developer Nazar Klymkiv focuses on minimalistic puzzle design with efficient resource management. The compact 6.5MB size achieves full functionality through optimized sprite sheets, procedural level generation algorithms, and compressed audio files. The application maintains 60 frames per second physics calculations even on older A12 Bionic chipsets.
What differentiates this title from similar physics puzzlers is the strict bounce limitation mechanic combined with the instant restart system. Traditional mobile puzzles allow unlimited attempts with time penalties or energy systems. Every Bounce Counts removes these barriers, creating a pure skill-based challenge where failure leads to immediate retry without artificial waiting periods.